Sunday, January 31, 2010

Fast-realized design ideas challenge mass-produced industrial designs

This post is a quick English translation of an article I originally wrote in Turkish, which was published by Radikal Newspaper's monthly Design supplement on 31 January 2010.

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"Always go to your customer with at least three alternatives" is perhaps the most well-known advice given to design students as they prepare to embark on their professional career. The initial stages of a typical design process indeed witness a quantitative variety in alternatives. But as the process draws to a close, the number of ideas in consideration gradually decreases, eventually falling to one. Quite naturally, this decrease is quantity assumed to give birth to an increase in quality: after all, the commercial world's first and foremost expectation from designers is unique and flawless designs that are apt for being manufactured by the error-intolerant process of mass-production.

While a typical design process displays the above characteristics, a number of recent examples of practice suggest that some designers choose to maintain a contrary approach. These designers are not interested in providing the 'customer' with a single flawless design idea that is to be mass-produced. Instead, they are in pursuit of realizing as many of their design ideas as possible, with or without flaws. This is precisely why they strive to finalize their design processes as quickly as possible. They steal the notion of 'rapidity' away from the industrial context, where it typically connotes a 'systematic efficiency' and 'perfection.' Fostering an affection for intuitiveness, they bestow this notion to the studio-workshop realm. Thus they shift focus away from working for industrial mass-production toward fast-realizing their design ideas.

The first project which I believe exemplifies this recent trend is ”speed-furniture” by the Israel-based design studio Godspeed. These designers conceive and finalize each of their furniture designs within a duration of only one hour. They use scrap pieces of wood reclaimed from carpenters in Tel Aviv as raw material for their designs. A similar example from the field of furniture design is Martino Gamper's "100 Chairs in 100 Days." The London-based Italian designer maintains an approach akin to that of Godspeed to create brand new chairs using material he locally reclaims. As part of his design process he uses some pieces just as they are, while he subjects others to radical changes according to new roles he conceives for them.

The cover of Şerifcan Özcan's Ten Plus One project portfolio

For diversity's sake I now want to mention an example from graphic design: The New York based designer Şerifcan Özcan's ”Ten Plus One.” The project comprises eleven different design ideas, realized from scratch in eleven hours. Özcan says what led to this project was nothing but the pressure exerted by a school deadline. Upon realizing that he was short of projects for a thick enough portfolio, the designer came up with the idea for ”Ten Plus One.” Ironically, the designer was even contacted by one customer who was interested in buying one of his 'one-hour' designs.

As suggested by the above examples, the approach that I have called 'fast-realized design ideas' follows a process which ensures the full execution of design works within a short and/or limited time frame. As part of such process, the traditionally distinct phases of 'design' and 'production' merge into one another, blurring the distinction between the notions of 'prototype' and 'end-product.' It can easily be argued that these works compromise on the characteristic of 'flawlessness,' which is essentially assumed of the end-products of a conventional design process. In fact, the very flaws caused by these unique fast design processes often serve as a positive quality; an 'added-value' of sorts. It is this phenomenon that places such works somewhere in the intersecting worlds of arts, craft and design.

A packaging design from Şerifcan Özcan's Ten Plus One project portfolio

Are these designers influenced
in any way by a specific stream of critical thought? At first glance we can suggest that designers have, with the aid of the recent crisis, finally acknowledged their historical role as consumerism's driving force. In the light of the above examples, could we not suggest that designers have realized that the relentless demand imposed on them by the industry for creating 'flawless' and 'unique' designs has turned their creative process into a vicious cycle? It is possible to argue that by hacking those two key notions of 'flawlessness' and 'uniqueness', these designers aim to break the creative bottleneck and the above mentioned vicious cycle. More cynical views may suggest that these designers instrumentalize the prestige often attributed to 'designed' objects. Some may go even further to argue that they exploit this prestige, not unlike what their 'star designer' colleagues have done throughout the last few decades, this time through a more underground manner; with a touch of 'planned imperfectness.' Whatever perspective we may maintain as we look at this trend, what all of its examples boldly underline is that we are witnessing a reversal of the traditional hegemony of 'product' over 'process,' whereby the latter is on the rise as the more valuable asset compared to the former.

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Friday, April 17, 2009

I come from "The Idiot Factory"

Life in Stockholm is pretty easy to get by for the most part, it is rare that one experiences social tension or feels unsafe in public. However, as I walked through the doors of the Central Train Station several days ago, I felt a weight of unease fall down on me. My reason for being there was to do some fieldwork for one of the courses I am taking, as a part of which my group and I are to propose a new media art/design project for the Central Station. I was going to take a bunch of photos/videos, interview people, and who knows, maybe even do some situationist private detecting if I had enough motivation to. You might think that it was natural for me to feel uneasy being involved in such 'suspicious-looking' activities, in a major public space, with a Turkish passport, in the wake of 9/11 or 7/7 or 11/26, etc. Surprisingly enough, it was not my nationality, but rather the school I attend, that gave me the shivers. Let me explain why.


About three weeks ago, Anna Odell, a 35-year-old student from Konstfack faked to commit suicide by trying to jump off a bridge in Stockholm. Let's tune in to thelocal.se for the rest of the story:

As a part of her final project before graduation, Odell pretended she was going to jump off a bridge to commit suicide. Horrified witnesses called police, who then tried to restrain the kicking and screaming Odell. After arriving at the hospital’s psychiatric ward, Odell proceeded to scream at the medical staff who attempted to help her, even spitting in the faces of several nurses. She was eventually restrained on a gurney and given drugs to calm her down, remaining in the hospital overnight as doctors attempted to diagnose her psychiatric condition.

The whole thing caused a big public outburst with citizens saying that they cannot possibly believe that this is a part of an academically-approved project, which means it is being funded by Swedish taxpayers' money. Views ranged from inquisitions saying why art students cannot just paint nice pictures instead of doing such crazy things to doctors saying that the artist is "welcome to come back so I can give her a shot of Haloperidol, and then we’ll see how much fun she has. That would make a great installation.” All in all, this hot issue evolving around Konstfack was beginning to cool down, just when a second 'incident' took place to set things off once again.

Last week, Sweden's minister of culture Lena Elisabeth Adelsohn Liljeroth visited an exhibition in central Stockholm to witness an artwork that was apparently not her cup of tea. The work was a performance video that showed the artist--in disguise under the nickname 'NUG'--breaking train windows and tagging in the subway. She went on further with her fury to ask the gallery owner for more details about the creator of this work, upon which she was informed that it was another Konstfack student behind 'the heinous act'.

Now, SL, the urban transport authority in Stockholm, claims that travelers and customers feel offended, and asks for a compensation 100000 SEK (approx. 10000 euros) for both the moral and the material damages this act has caused. Dr. Ivar Björkman, president of Konstfack airs on major TV channels to answer questions, and school is visited by reporters. One of the viewer comments on the Dagens Nyheter--a major daily Swedish newspaper--website, calls Konstfack "The Idiot Factory".

Considering the fact that the Konstfack campus is an old telephone factory, the second half of that analogy might not be so irrelevant after all. And my group and me will try to do our best to substantiate the first half of the analogy.

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