Sunday, March 13, 2011
Previous Posts
- Designing Memory: What prevents past tragedies fro...
 - Enough is enough
 - Fast-realized design ideas challenge mass-produced...
 - 'Designing for what?' rather than 'designing what?...
 - Generative Design: Toward a World of 'Unique Copies'
 - I come from "The Idiot Factory"
 - Reflections after the 2009 Stockholm Furniture Fair
 - On Alchohol Consumption and Automotive Design
 - Verbal Functionality
 - Pay As You Murder
 
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