Sunday, March 13, 2011
Previous Posts
- Designing Memory: What prevents past tragedies fro...
- Enough is enough
- Fast-realized design ideas challenge mass-produced...
- 'Designing for what?' rather than 'designing what?...
- Generative Design: Toward a World of 'Unique Copies'
- I come from "The Idiot Factory"
- Reflections after the 2009 Stockholm Furniture Fair
- On Alchohol Consumption and Automotive Design
- Verbal Functionality
- Pay As You Murder
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