Thursday, February 26, 2009

Reflections after the 2009 Stockholm Furniture Fair

Those of you that are obsessed with furniture fairs, and have missed the Stockholm one that took place recently, can sit back and relax. Call it the crises or a design-bottleneck, what I have seen during my recent visit to the Stockholm Furniture Fair was not so satisfactory. However, a couple of projects I stumbled upon at the fair helped confirm an emerging trend I have been observing in a number of design fields. It is a trend I call by the name "mass-production of design ideas"--artefacts that are executed within a very limited timeframe—where, this very characteristic of the artefact's design process is also being used as a way to promote it.

One example to this trend comes from the Israeli design studio Godspeed, who exhibited at the fair a furniture series by the name "speed-furniture". To describe briefly, the material used to make these pieces is waste wood that had been reclaimed from Tel Aviv carpenters. How this project specifically relates to our trend is that all "speed-furniture" is produced from scratch within a time limit of one hour.

Another example from the fair to what I call "mass-production of design ideas" was a project carried out in University of Gävle's 'Design and Wood Technology Programme'. Here, participants of a ten-day workshop produced unique pieces within this limited timeframe. Similar to Godspeed's case, they had defined material limitations too, using only lycra and birch.


Of course, these two examples do not stand alone to represent the trend we have been discussing. Another example that comes to mind from the field of furniture design is the "100 Chairs in 100 Days" project by Gamper Martino. For the sake of diversity, another example I'd like to give is from a graphic designer named Serifcan Ozcan, who has created a ten-hour portfolio of ten works, by generating a new project each hour-- and, afterwards, ironically sold one of those projects to a client. I would prefer not going into further detail about these since both projects could be studied in detail via the hyperlinks I've provided. I would rather use the rest of this entry to give my own viewpoint on this emerging trend in design.

According to my interpretation this phenomenon has several sides to it. First of all, designers have been realizing, for a good while now, that they are not only designing for mass-production, but also mass-consumption. With the ongoing crises, designers are very well aware of the fact that they have long been operating along the paradigm of the throwaway culture. Therefore this approach to design might as well be their reaction to this very paradigm.

A more cynical view might suggest that an increasing number of designers are aware of the prestige that is attached to the 'designed' object. They might as well be exploiting this opportunity, much like star designers have in the past two decades, though this time in an underground fashion, with a 'designed sloppiness' approach.

A view based on the labor and economics side of things, which is not very far away from what we have discussed in the above paragraphs, could provide another interpretation. As manufacturing processes become more automatized and globalization of capital is on the rise, the traditional definitions of blue- and white-collar labor are going through a major shift. The flexible markets and the conditions brought up by globalization are pushing forward for a shift in the division and distribution of white-collar jobs. Today businesses talk about the outsourcing of consultancy work, such as design—just like they were starting to talk, a few decades ago, about the outsourcing of manufacturing (blue-collar). Design is increasingly being given as a by-product of the whole consultancy package provided by companies. This is especially evident in the services offered by competent businesses from developing countries.

The examples we have discussed above, might be considered as one type of reaction to these recent phenomena. Can there be another way to react? Ronald Jones suggests the "experience design approach" as another way, where designers develop their skills in an interdisciplinary manner, and move away from an object-oriented practice towards one that focuses on creating intangible commodities. In his article "Are You Experienced?" he provides more insight to this :
its [experience design as a 'business art'] emergence will quicken as China and India begin acting on the obvious, giving design away for free because their economic advantage is with mass-manufacturing, not designing prototypes for mobile phones. China and India’s efficiency at mass-producing physical commodities frees up small but growing sectors of the Western design community to create and distribute intangible commodities, including experiences.
In the wake of these recent phenomena, what is your take on the future? Will we see a furniture fair where exhibited pieces are being designed and executed in real-time? How about an 'experience fair' of "intangible commodities"?

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